Les valeurs données sont respectivement pour les modes bronze, argent, or, platine, niobium.
Informations générales
Chaque rune, une fois sertie, apporte un bonus à l'art de combat correspondant. Ce bonus varie en fonction de la difficulté dans laquelle la rune a été obtenue :
- Bronze et Argent : +1
- Or : +2
- Platine : +4
- Niobium : +6
- Chasse - Chance pour empoisonnement +2.0%/+3.0%/+4.3%/+5.5%/+7.0%
- Vaudou - Vie absorbée par coup +3/+4/+6/+8/+10
- Magie de la nature - Chance de l'adversaire de : Blessure/Affaiblissement/Brûlure/Empoisonnement/Ralentissement -9.0%/-10.7%/-13%/-14.5%/-18.3%
- Combat rapproché - Valeur d'attaque +5.0%/+6.5%/+12.1%/+18.7%/+28.1%
- Fusion perdue - Chance d'infliger des coups critiques +1.0%/+1.5%/+2.2%/+2.7%/+3.5%
- Mutant T - Effets magiques néfastes -6.9%/-9.0%/-11.2%/-13.4%/-16.0%
- Guerrier infernal - Armure +5.0%/+6.5%/+12.1%/+18.7%/+28.1%
- Champion maléfique - Valeur de défense +5.0%/+6.5%/12.1%/+18.7%/+28.1%
- Seigneur astral - Chance de bloquer : Projectiles +4.9%/+5.3%/+6.0%/+7.3%/+8.6%
- Pyromancie - Chance pour Brûlure +2.0%/+3.0%/+4.3%/+5.5%/+7.0%
- Tempête - Intensité du sort : +0.5%/+0.7%/+1.6%/+2.7%/+4.0%
- Arcanes - Chance de bloquer : Arts du combat +4.9%/+5.3%/+6.0%/+7.3%/+8.6%
- Inquisition - Dégâts des joueurs enragés +10.0%/+11.0%/+12.5%/+14.3%/+16.2%
- Suprématie - Chance de renvoi : Combat rapproché +4.9%/+5.3%/+6.0%/+7.3%/+8.6%
- Magie infernale - Vie absorbée par coup +3/+4/+6/+8/+10
- Guerrier divin - Réduction des dégâts : Physique +2.0%/+2.5%/+3.5%/+4.4%/+5.5%
- Magie céleste - Chance d'esquiver +11.8%/+14.8%/+21.7%/+30.8%/+46.4%
- Technologie sacrée - Régénération du bouclier +10.0%/+12.5%/+17.0%/+21.7%/+27.5%